Wednesday, May 31, 2006

Journal Entry: A Fantastic Story Idea

Okay, I was thinking of this on the drive in to work this morning....

What if the patriarchs from the Old Testament were gnomes? Eh? Eh???

No, no, I'm not suggesting they were (but I would be, in the story). Little tiny gnomes who can reasonably live 800 years, and for whom the whole world flooding wouldn't, necessarily, involve Earth's very atmosphere catching on fire from the heat exchange. That sort of thing.

Could be fun. I'm thinking that they lived in the same region as the Hebrews, and interacted with them to some small degree, and that the scrolls Josiah (Josiah being a real-life big person) found in the temple were actually a transcription of the gnomes' history, but he mistook it as his own people's history.

Ooooh...that could be a lot of fun.

Tuesday, May 30, 2006

Journal Entry: Holiday Weekend

Just got back from a three-day weekend spent with family. Trish and I had off work yesterday, so we drove to Little Rock Friday night after work, and just got home late last night.

It was a good weekend. Shannon and Jeff were there, and Sophie was more smiley than usual, so that was cute. Jeff and I brought out computers, so the weekend was mostly WoW (and Mom got in her second instance run when we took three low-40s characters through ZF Sunday night -- that was wild). Good progress was made in-game, but I won't bore you with those details.

Naturally, we weren't allowed to WoW for the whole weekend. On Saturday we went to Hot Springs and played a round of mini-golf (Dad won), and toured the old bath houses there. Err...I guess it was fun. Before heading home we stopped at an ice cream / coffee shop, and I got an Espresso Float (which is just Espresso poured over vanilla ice cream), and wow. So good.

Oh! (How do I keep forgetting this?) Before heading to Hot Springs we went to a Vespa dealer, because Mom is seriously planning on getting a Vespa soon. That was about an hour at the dealer, considering all of the different models, talking about possibilities and, y'know, whatnot. We were hoping we'd get to watch Mom do a test drive and laugh at her, but that requires a motorcycle permit which she didn't have. So, y'know, alas.

Sunday was church, and then WoW all afternoon. Oh, I grilled hotdogs for us. They were delicious. The Iversons went to see X3. I got Barradon through the Badlands. Then Sunday night ZF, and we were up until after one.

And most of yesterday was all of us quietly wondering when we'd actually head home. Shannon and Jeff ended up deciding to wait until today, but I'm not exactly rolling in leave time, so Trish and I headed home about 4:30 last night. We got a ticket for following too close behind a police officer (who pulled in front of me and then slowed down, grr). They were out in major force all week, obviously trying to make a show, and probably with a quota to fill. Oh well, whatever.

And that was that. I managed to write on Sleeping Kings every day, which I consider a major success. And I got a lot of the story and design worked out over the course of 11 hours of driving. And now I'm back home, and a long couple weeks of work getting ready for my week of travel.

Hope everyone had a great Memorial Day!

Friday, May 26, 2006

Greatness: A Parable

There was a man who lived next door to an artist's studio. The artist was a scupltor who made fine, exquisite porcelain figurines. Every day the man walked past the artist's studio on his way to work, and often the artist would ask him to stop by and look at the figurines. The man always refused, though, thinking they wouldn't suit him.

Then there came a day when the artist succeeded in persuading the man to come in, and the man found the figurines delightful. They were gorgeous, crafted in such minute detail, and they captured his attention.

Alas, the man was a clumsy man, and even as he was appreciating the fine artwork, he fumbled one of the figurines and it fell to the floor, shattering. The artist, in spite of her pain, insisted that the man not apologize--after all, it was clearly an accident--and thanked him for his appreciation. She asked him to come by again the next day, and see her new piece.

The man came back again, and again, through his clumsiness, he broke a priceless figurine. Frustrated, he left and went on his way.

It took time, but eventually the artist convinced him to come back again. He was careful, oh so careful, but in spite of himself he turned too quickly, or stepped away from a shelf and bumped another shelf, and this time he shattered a dozen pieces.

The man loved the artist's work, but every single time he visited the studio he left behind him destruction. He finally determined, for the sake of the artist and her figurines, never to visit the shop again. Time passed, and sometimes he missed the delicate little pieces (and sometimes the artist missed his praise), but he always remembered all the broken bits, whenever he visited, and so he was able to stay out of the shop for many years.

Then there came a time, much later, when the man had grown older and more careful, and as he was passing the artist's studio he caught the artist's eye, and decided to stop by. To apologize for all the broken fragments, and look on the beauty of her artwork once more.

She was so excited to see him that she came rushing to him, and led him here and there all through the shop, showing him all the fine work she had made in the years he was gone, and talking to him again about all the work he'd seen before, and as she led him here and there, weaving among all the pieces, he grew more and more frantic, desperate not to do as he had done before.

But there was nothing for it. In his whirlwind tour of the artist's studio he tripped, or pulled up short, or turned to go (or leaned closer for a look at a particularly wonderful piece), and with a loud crash, and then a quiet splintering, another priceless treasure was destroyed.

He squeezed the artist's hand, then, and carefully backed away, toward the door. He offered his apology again, assured her that he would come back by when he could, but his eyes lingered on the fragments on the floor, so familiar.

And when he stepped outside, he felt a strong relief, even letting go of something he cherished, because it wasn't worth the cost. He couldn't take the responsibility of so many beautiful things shattered, and he would not make the artist suffer it anymore (not even if she begged it of him).

And so he left the studio, and stayed away. The end.

Thursday, May 25, 2006

Sleeping Kings

Okay, I'm gonna give this a try again. So far, my average rate of progress on this storyline has been about one page per five months, so I'm not incredibly optimistic, but I'd sure love to get this story written.

The idea behind it was to write it serially -- something I've tried before, but never really gotten any good at. Then again, now that I have a Xanga and can get comments and whatnot, maybe it'll be easier to do.

To make it a (little) easier to read, I started a new Xanga just for that story. Add it to your Subscriptions! Feel free to post a comment every time you go check it, and see that there's no new entry. Maybe that'll get me going.

Also, feel free to comment on it. I understand Sir Walter Scott killed off a character about 2/3 of the way through Ivanhoe (which was also written serially) and got such outraged feedback from his readers that he had the character come back to life near the end, in what is one of the most delightful scenes in the story. So, yeah, I welcome feedback. I cannot be held responsible if some version of your ideas show up in the story, though, so consider anything you write subject to uncredited use.

That is all. Oh! And, because it's Xanga, you have to click on Oldest and read backwards to get to the newest. If anyone knows how to reverse the post order, I'd love to hear it.

http://www.xanga.com/SleepingKings

Tuesday, May 23, 2006

The Clearing

Last night, Trish and I watched a movie called The Clearing, starring the Green Lantern and that dude from Sneakers.

It sucked. Don't ever watch it. Did you like Ransom? Watch Ransom. Seriously. No matter whether your answer was yes or no. If you think you might like to watch The Clearing, watch Ransom instead.

The Clearing is just plain awful. Blarf!

Edit: Upon further consideration, don't even watch Ransom. Watch Payback. That one rocks.

Monday, May 22, 2006

Greatness: The Power of the Written Word

We went to see The DaVinci Code yesterday....

Here's the thing. I'm often going to be called a snob, or just generally hateful toward popular culture, and to some extent both of those things are true. I mean, I just hate Tom Hanks because I hate him -- I've got no good reasons.

The DaVinci Code, though, and that damn Anne Rice -- those I hate for different reasons.

See, I've lived most of my life thinking of myself as a writer. And, as all of you know, I'm a very introspective sort of person, so I've paid close attention to what I was doing. More than that, I've always felt it was my religious calling to write, that my gifts were given in order to accomplish something.

And that leads straight to my point. Writing matters. Art matters. Our cultural symbolism and stories shape the worlds we live in, and they can do that in very powerful ways. This includes popular music and dime novels and all of it. Interview with the Vampire shapes our view of the world in exactly the same way that Stoker's Dracula does. Except, of course, for the new shape presented.

And if that's true, then it says something about the role of writers. Not just that they're important (which, of course, I believe is true), but that they have a responsibility. If I'm writing two hundred pages of chitchat to entertain you in your free time, then my sole responsibility is to write something that entertains. I could throw in some deep, thought-provoking dialogue if I wanted to, as long as it didn't detract from the entertainment value. That's how Kris, for instance, feels that most popular entertainment works. I think that's how most people approach it. "It's just a movie." That sort of thing.

But if our entertainment shapes the way we view the world, then everything changes. Then every book you read and every movie you write changes your world (for better or for worse). The entertainment value, then, is not the point of the piece, but the bait that keeps you in the trap long enough for it to have its full effect.

Everything I've seen of literature (and believe me, I've seen a lot of it) indicates that the latter is true. And, as I've said, not just for high literature but for every soap opera or trashy romance novel you ever read (or, hitting closer to home, every opinionated website or goofy collection of flash animations). There's a thousand ways in which it works, too.

First, we all build meaning in our lives based on stories. You learn that the stove is dangerous through an autobiography: "And then, in spite of all the 'nos' and 'hot! bad!' from Mom, I touched the hot stove, and it hurt." That story gives meaning to "no" and "hot" and "bad." They're no longer just shouted admonitions, and no longer just empty instructions, backed by the threat of punishment. They are meaningful warnings of the dangers the world holds.

As we get older, we get better at interpreting and applying stories. We learn to listen to biographies. "Tommy got caught lying to teacher and he got fifteen swats!" And so we add pieces to our picture of the world without having to directly experience them. Of course, this is also when we become vulnerable to lies (and fiction) misshaping our world.

And, of course, we eventually learn to respond to fiction, to allegory, to metaphor. We learn to listen to a story that's not real, or not about anyone we know, or not directly applicable to our lives, and take the meaning out of it that does apply to our lives. Think of your favorite parable (Zen or Christian, doesn't matter), and you know exactly what I'm talking about.

A major portion of the human experience comes from listening to stories and applying them to our lives. A major portion of the adult experience is burying that process so deep beneath our conscious awareness that only Literature and Film majors are expected to ever talk about it, and they're considered a little goofy for doing it.

But you do it. You internalize the messages of the media that you participate in. This doesn't mean you ape the actions you see on the screen or read on the page. Watching a violent movie or playing a violent video game doesn't make you a violent person. Rather, it adds a vivid awareness of violence to your view of the world. There are some people who really believe the world isn't a violent place, and for them, watching (I dunno) Pulp Fiction or playing GTA would seem so terrible....

You know why? Because it's actively challenging and reshaping their world.

And here's the thing: violent games can make violent people act violent. It's not the game making them violent, though. It's a part of their personality made visible in their environment. If violent games couldn't do that to us, then inspiring stories couldn't lead people to do great things, and romantic stories couldn't melt hardened hearts. The world around us is far too big to take in all at once, so we view it, constantly, through personal filters. Dynamic filters. Stories help us to change the filters, ever so slightly, to see something that was hidden before, or to see something familiar in a new light. In the most dramatic cases, this leads to action (good or bad), but far more often it's a subtle change, that will persist until the next story changes your filters again....

It's a deliberate process, too, from the writer's point of view. Let me use an example that I mentioned to Trish yesterday, after watching the movie. There's a scene in the movie (I doubt this is any kind of spoiler) when Joe and Magneto are debating some of the finer aspects of mythical history. They accept from the start that the church is a fraud actively perpetrated against humanity, and (from that base) get into a really heated debate about whether the fraud was perpetrated this way or that way. It's easy to get caught up in the debate.

That's something we are taught in Creative Writing classes. It's a fantastic trick. Because the reader, who (knowing they are reading fiction) is actively working to believe your fantasy story (at least enough to keep reading). Part of the unconscious process of reading fiction is distinguishing which parts of the story you're supposed to take for granted (just as part of the story), and which parts you're supposed to consider suspect (such as individual characters' motivations). If I wrote a book on Church history and said outright that this or that had happened, you would stop and think, "No, that can't be right, it goes against so much other historical evidence."

If, though, I hand you a fictional story and say, "Read this, it's entertaining," and then within the story I suggest that the same thing happened, you are trained to accept that just within the confines of the story. That works out really well for sci-fi and fantasy, because usually the fantastic premise is something that you'd have to work really hard to incorporate into your regular worldview. Something like "the Catholic church is out to get us," though...that's something a lot of people want to think anyway. So it's a lot easier to accidentally take it with you when you put the book down.

So, back to my example from the movie. When Forest and Gandalf are arguing the fine details ("The Christians started it!" "Nuh uh, the pagans started it!") you evaluate these items the way you normally would a story element (that is, decide to accept it within the story, but reject it once the story is over). The very action of their debate keys you in that this is something you're supposed to consider suspect. And, by contrast, the things that they agree on seem even more reasonable and less suspect than it normally would, because these dissenting voices agreed on it out-of-hand.

It's just one of the tools that we, as writers, are taught to use to deliberately affect the way you, as readers, view the world. Sneaky little things that we drop between paragraphs while we're crafting a story that's entertaining enough to keep you reading. That's the work of the author, and he has a responsibility to treat his readers right. Every orator out to change his audience's mind has the same responsibility. The better you are at it, the more compelling your message or the more receptive your audience, the greater your responsibility to impact their world in a positive way.

Naturally, there have always been those who have abused the power of oratory. Some earnestly believed the message they were preaching (corrupt though it may have been). Some manipulated others for personal gain. The worst, though, are those so irresponsible that they toss world-changing words on a crowd at a whim, without thought of the consequences. Those who twist words for a quick buck, or just for the spectacle it produces.

I'll spend most of my life striving to be able to impact people with my words, and the rest of it trying to make my words worthy of the people who hear them. It disgusts me, deep down, to see someone abusing that power.

That's all.

Friday, May 12, 2006

Backstory for My Vampire Book

There are two distinct elements at work here....

First: hundreds of years ago, there was a boy named Daven who went up against a dragon and lost. In the process, though, each received a kind of infusion of the other's blood, creating a bond between them.

(There's a whole long story, there, but to sum up, dragons are creatures of pure chaos, raw energy undirected. Humans are granted the special power of order, reason, to overcome their environment. The combination of the two made a single entity greater than its racial template, as it were.)

Daven had three sons by his wife Isabelle. After the birth of the first son, Isabelle also bonded a dragon, and as a result their second and third sons exhibited remarkable characteristics. They were born with a vast potential of power, inhuman authority, and they gravitated toward extremes. Isaiah became a creature of pure order, an aesthete who divorced himself from the messy chaos of humanity. Damion, on the other hand, embraced the raw power of chaos, embodying its lust for power and thirst for life. He became a monster, a terrible force that fed upon the blood of man for its survival and bent its victims to its own dark purposes.

Damion was not all dragon, though, and his roots in humanity tethered him to a sort of order, a limitation he could never escape. No matter how his power grew, he was always defeated by the unity of man, and the desire for order and control. Undying, immortal, he was always driven from any place he claimed. His greatest weakness was the overwhelming and unifying power of the Darken Orthodox, a strict and extensive branch of the ancient King's church.

(Part the second)
The Darken Orthodox held sway over all the lands of the Ardain, the southern mainland that had once been part of the FirstKing's lands. A century after the death of Daven the kings of the land lost control of their realm, and the Ardain rose up in rebellion, dividing into four kingdoms, known as the Major Baronies. In the city of Darken, in the southeast of these lands, stood a Cathedral that rivaled any in the world, commissioned from the wealth of Daven himself. Following the rebellion against the crown, the Darken Cathedral became the heart of the Darken Orthodox, the church of the Major Baronies.

The church's power was absolute, and gave the Darken kingdom a political dominance of the other three. The church had its own order of knights, who had political authority to cross any border at will, and bore full judicial authority throughout the Ardain region. Many of the powerful resented the church's clout, but the commoners were a devout people, and church prospered.

It came to pass, though, that an heir of the ancient king was found in the Northlands, and a high-ranking officer within the church's Order Knights started a war to re-establish the old king's throne. Civil war came, then, with five sides fighting each other, and in the Chaos, the church lost much of its hold on the nations.

In this atmosphere, the wandering Damion saw a chance for power. He began on the outskirts of one of the Major Baronies, on the border between civilization and wilderness. He began to establish a presence within a small town, gradually building influence over its citizens and amassing an army. There were rumors of dark tidings, but it was a dark time throughout the nation, and none looked too closely into the rumors.

This is the background. Our story begins when a lowly soldier returns home. A one-time Order Knight, disgusted with the policies and practices of the church in its prosecution of the war, abandons his faith and his assignment and seeks to return home. It is a dangerous journey through lands torn by war, but when he arrives home, he finds his village dark, changed, and a gloomy tower stands on the horizon where a beautiful, mysterious stranger has taken up residence.

Naturally, hilarity ensues.